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Tenacha Khan
Tenacha Khan

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Posted - 2004.04.18 13:05:00 - [1]

Quote:
well, a month back I was mostly guarding a 0.4 space from pirates engaging miners mostly, and keeping the area relativly clean.
This off course was devastating towards my securitystatus since pirates who engage in empire space are in normal sircumstances only about -3.0 to -0.1, wich still affects my own security status if I engage them.

this means I have too hunt npc's like crazy just to keep my own sec status above 0, wich can get rather frustrating at times.

Also, I tested with an alt char, along with a friend, killing him again and again, too monitor the security status loss, and only once in 4 hours, did i get security loss for killing his pod?!Shocked

So when I read this post and see all the whining from people who have low security status and cant enter empire space etc... heck you really had to be a pestering plague for quite some time to gain that negative status, so deal with it.
When you do crimes, you have to pay for them, this by being an outlaw and have to stay in 0.0 space.. so be it, I'd say you'r getting the better end of it.





Most if not all of the pirates who posted here, pirated in empire space before castor.

Before castor you kill 3 people your at -10...I went from +2.0 to -10 in about 15mins.

People who started pirating after castor can find it managable as they get little loss from killing and little gain from npcs
Pre-castor the loss was great, but we had a way to get it back up again.

And as some1 said earlier there should be benifits to having a negative and a positive ss.

This is a game, pirates havnt broken any rules in the game, so why are we punished, ss is totally unbalanced!!



Tenacha Khan
Tenacha Khan
TunDraGon

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Posted - 2004.04.18 13:05:00 - [2]

Quote:
well, a month back I was mostly guarding a 0.4 space from pirates engaging miners mostly, and keeping the area relativly clean.
This off course was devastating towards my securitystatus since pirates who engage in empire space are in normal sircumstances only about -3.0 to -0.1, wich still affects my own security status if I engage them.

this means I have too hunt npc's like crazy just to keep my own sec status above 0, wich can get rather frustrating at times.

Also, I tested with an alt char, along with a friend, killing him again and again, too monitor the security status loss, and only once in 4 hours, did i get security loss for killing his pod?!Shocked

So when I read this post and see all the whining from people who have low security status and cant enter empire space etc... heck you really had to be a pestering plague for quite some time to gain that negative status, so deal with it.
When you do crimes, you have to pay for them, this by being an outlaw and have to stay in 0.0 space.. so be it, I'd say you'r getting the better end of it.





Most if not all of the pirates who posted here, pirated in empire space before castor.

Before castor you kill 3 people your at -10...I went from +2.0 to -10 in about 15mins.

People who started pirating after castor can find it managable as they get little loss from killing and little gain from npcs
Pre-castor the loss was great, but we had a way to get it back up again.

And as some1 said earlier there should be benifits to having a negative and a positive ss.

This is a game, pirates havnt broken any rules in the game, so why are we punished, ss is totally unbalanced!!
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Tenacha Khan
Tenacha Khan

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Posted - 2004.04.18 13:09:00 - [3]

Quote:
Edited by: Drewdatrip on 18/04/2004 01:38:18
Quote:
Frankly, this is bull****. PLEASE give us other options than killing thousands of npcs for weeks to gain a measily amount of sec rating. This is ridiculous. What was so bad with the .1 per day? If you kill in empire and get -10, is 3 months not enough time to be punished for the crime? It really is freaking ridiculous.


If they are going for realism, then they are beening more then fair....I mena you kill someone in public next to a cop station, you will get slightly more punishment then 3months....
But i do agree that we need more options for increasing your sec rating...killing NPCs for months is slighly mind numbing

|Drew|


Taking 8mins to learn to fly a frigate or 50mins to learn how to fly a battleship...seems that when you compare that to 3months..its a god damm long length of time



Tenacha Khan
Tenacha Khan
TunDraGon

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Posted - 2004.04.18 13:09:00 - [4]

Quote:
Edited by: Drewdatrip on 18/04/2004 01:38:18
Quote:
Frankly, this is bull****. PLEASE give us other options than killing thousands of npcs for weeks to gain a measily amount of sec rating. This is ridiculous. What was so bad with the .1 per day? If you kill in empire and get -10, is 3 months not enough time to be punished for the crime? It really is freaking ridiculous.


If they are going for realism, then they are beening more then fair....I mena you kill someone in public next to a cop station, you will get slightly more punishment then 3months....
But i do agree that we need more options for increasing your sec rating...killing NPCs for months is slighly mind numbing

|Drew|


Taking 8mins to learn to fly a frigate or 50mins to learn how to fly a battleship...seems that when you compare that to 3months..its a god damm long length of time
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Tenacha Khan
Tenacha Khan

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Posted - 2004.04.18 13:15:00 - [5]

Quote:
And really, fix the bounty thing, add the bounty to the insurance fee to make ppl notice that having a bounty on their head isnt a good thing, okey...

If I'd runn a insurance company, I'd deffenently notice that a person had higer risk of being killed since he has a bounty on his head, and therefor i'd add that ammount too his bill =) clone and ship.


This would screw up the bounty system even more than it is, pirates would just get a friend to pod them to keep their insurance and clone costs low. Add to the fact that alot of people in alliances, bounty hunters and empire side pvp corps have a negative ss, people would stick a bounty on them just to **** em off for no reason.

The reason why you cannot attack some1 with a -1.0ss...look above, not all players with a negative ss are pirates. But some1 with -5.0 is most probably gonna be one. Why should you get to shoot at some1 with a -1.0ss, when that person hasnt attacked you?



Tenacha Khan
Tenacha Khan
TunDraGon

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Posted - 2004.04.18 13:15:00 - [6]

Quote:
And really, fix the bounty thing, add the bounty to the insurance fee to make ppl notice that having a bounty on their head isnt a good thing, okey...

If I'd runn a insurance company, I'd deffenently notice that a person had higer risk of being killed since he has a bounty on his head, and therefor i'd add that ammount too his bill =) clone and ship.


This would screw up the bounty system even more than it is, pirates would just get a friend to pod them to keep their insurance and clone costs low. Add to the fact that alot of people in alliances, bounty hunters and empire side pvp corps have a negative ss, people would stick a bounty on them just to **** em off for no reason.

The reason why you cannot attack some1 with a -1.0ss...look above, not all players with a negative ss are pirates. But some1 with -5.0 is most probably gonna be one. Why should you get to shoot at some1 with a -1.0ss, when that person hasnt attacked you?
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Tenacha Khan
Tenacha Khan

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Posted - 2004.04.19 19:40:00 - [7]

Quote:
It never ceases to amaze me that people have problems living with their choices. In games AND in real life your choices have consequences. You decide to go on a killing spree in empire space you're banned from empire space. You knew it before you did it


I knew what before i did it?

That the developers would change the whole system, did you? casue they gave no warning when they took the deacy away.

So before you reply to a topic, take a little care to look at it properly before you do so.



Tenacha Khan
Tenacha Khan
TunDraGon

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Posted - 2004.04.19 19:40:00 - [8]

Quote:
It never ceases to amaze me that people have problems living with their choices. In games AND in real life your choices have consequences. You decide to go on a killing spree in empire space you're banned from empire space. You knew it before you did it


I knew what before i did it?

That the developers would change the whole system, did you? casue they gave no warning when they took the deacy away.

So before you reply to a topic, take a little care to look at it properly before you do so.
Sig removed, lacks Eve-related content - Cortes
Tenacha Khan
Tenacha Khan

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Posted - 2004.04.22 19:44:00 - [9]

Originally by: Heinrich Ludendorff
Originally by: Alkanine


Alts need to go. Main characters should be able to be remade without an hour penalty so people can remake thier chars but alts must go. I know people would like to test out other races without deleting thier main account but alts are just a hinderance more then that anymore.




Well I find no use for alts really considering you can train any skill with one character and you can only train one character at a time anyway. I wouldn't want to waste my time trying to train more than one character anyway. The only problem I find with your statement is that I've met people who have more than one account. So alt or no alt, people will find a way around any solution to this particular problem anyway.


I use three chars and I know alot of people that do the same.

1st char is a ceo of a corp
2nd char is tenachas gimp and in a different corp
3rd char is meCool

there are probably 40k accounts and out of those 40k accounts there is probablyt less than 500 people who abuse them and alot more who utilise the three chars.

ccp should just make it impossible to target people in 1.0



Tenacha Khan
Tenacha Khan
TunDraGon

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.04.22 19:44:00 - [10]

Originally by: Heinrich Ludendorff
Originally by: Alkanine


Alts need to go. Main characters should be able to be remade without an hour penalty so people can remake thier chars but alts must go. I know people would like to test out other races without deleting thier main account but alts are just a hinderance more then that anymore.




Well I find no use for alts really considering you can train any skill with one character and you can only train one character at a time anyway. I wouldn't want to waste my time trying to train more than one character anyway. The only problem I find with your statement is that I've met people who have more than one account. So alt or no alt, people will find a way around any solution to this particular problem anyway.


I use three chars and I know alot of people that do the same.

1st char is a ceo of a corp
2nd char is tenachas gimp and in a different corp
3rd char is meCool

there are probably 40k accounts and out of those 40k accounts there is probablyt less than 500 people who abuse them and alot more who utilise the three chars.

ccp should just make it impossible to target people in 1.0
Sig removed, lacks Eve-related content - Cortes
Tenacha Khan
Tenacha Khan

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Posted - 2004.04.27 22:00:00 - [11]

Originally by: Chepe Nolon
Why not make a history of sec hits. If you tend to do the right thing more often, an 'accident' shouldn't bring down the security too much. But if you have a long history of "bad moves", you should have a hard time getting back on track.

I understand the bounty hunters or those that had to defend themselves vs pirates, but I think people in corps like m0o and c0w should be banned from high sec for a long time. IMHO. Or else people could kill and kill and then say "sorry, didn't mean it, please return my sec status back to 2.0" and then kill again. If you have chosen a path, you got to stay on it.


I agree, but only if all npc hunters got banned from 0.0



Tenacha Khan
Tenacha Khan
TunDraGon

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Posted - 2004.04.27 22:00:00 - [12]

Originally by: Chepe Nolon
Why not make a history of sec hits. If you tend to do the right thing more often, an 'accident' shouldn't bring down the security too much. But if you have a long history of "bad moves", you should have a hard time getting back on track.

I understand the bounty hunters or those that had to defend themselves vs pirates, but I think people in corps like m0o and c0w should be banned from high sec for a long time. IMHO. Or else people could kill and kill and then say "sorry, didn't mean it, please return my sec status back to 2.0" and then kill again. If you have chosen a path, you got to stay on it.


I agree, but only if all npc hunters got banned from 0.0
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Tenacha Khan
Tenacha Khan

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Posted - 2004.05.31 01:29:00 - [13]

Originally by: Lord Zap
Bring back daily sec increases so that after 3 months or so a person who was -10 would be back to 0. Its the only sensible thing to do, and an official response on whether persons with negative sec are going to be perma banned from empire would be nice. PLEASE BE HONEST WITH YOUR POOR CUSTOMERS.


being perma banned from empire would not bother me so much if we got something in return

we kill players, so then any player can kill us in return...thats fair

But where is the balance in being banned from empire?

TBH i believe that pirates should be able to go into high sec, but if they stay in space in the same system for 10mins, the navy come and hunt them down...also id like the sentry guns not to auto fire on us.
atm, if i enter high sec i get a message telling me "Tenacha Khan criminals will not be toillerated in Caldari space, leave now or your vessel will be destroyed"
wtf..leave? hmm it should really say "Tenacha Khan, we finally have you and are gonna take delight in wtfpwning your ass"



Tenacha Khan
Tenacha Khan
TunDraGon

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.05.31 01:29:00 - [14]

Originally by: Lord Zap
Bring back daily sec increases so that after 3 months or so a person who was -10 would be back to 0. Its the only sensible thing to do, and an official response on whether persons with negative sec are going to be perma banned from empire would be nice. PLEASE BE HONEST WITH YOUR POOR CUSTOMERS.


being perma banned from empire would not bother me so much if we got something in return

we kill players, so then any player can kill us in return...thats fair

But where is the balance in being banned from empire?

TBH i believe that pirates should be able to go into high sec, but if they stay in space in the same system for 10mins, the navy come and hunt them down...also id like the sentry guns not to auto fire on us.
atm, if i enter high sec i get a message telling me "Tenacha Khan criminals will not be toillerated in Caldari space, leave now or your vessel will be destroyed"
wtf..leave? hmm it should really say "Tenacha Khan, we finally have you and are gonna take delight in wtfpwning your ass"
Sig removed, lacks Eve-related content - Cortes
   
 
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